General Discussion
Discuss general XNA related stuff here
| refer to building your own video game controller |
| Hi,
there is one sentence on bytetohex converison on builder.Append(Convert.ToString(data, 16).PadLeft(2, '0').PadRight(3, ' ')); can anyone tell me what does it suppose to mean? As I used this, my displayed number is appeared to have "3" in the beginning of every number. Thanks |
| agnes - December 23, 2009 03:30am - 1 posts |
| Age of SIMpires |
Well, I've started yet another game. This time, it's a top-down strategy-ish game. I've decided to take 2 of my favorite strategy games and combine them into one; Age of Empires and The Sims. So, I came up with Age of SIMpires. It isn't much yet, but I do have the camera & controls working. Plus, you can select from several different tiles and some basic models to load onto the screen. It also includes Path Finding capabilities. Check out the game page for more screen shots and details. |
| ProxyProdigy - July 6, 2009 05:25pm - 1 posts |
| Hostage |
I've started a new game as you can see. This time it's a first person shooter. The scene I'm working on now takes place in an airport. The story goes, you are at the airport waiting on a family member to arrive when terrorists take over the airport. More planes are allowed to arrive, providing the terrorists with more and more hostages. In fear for the safety of your family member, you must find a way to take out the terrorists before your family member's plane arrives. You also have to find away to get the other hostages out of the airport by either sneaking them out, finding passenger items around the airport to bargain with, or by doing jobs for the terrorists in return for freeing a hostage. Check out the details and screenshots at the hostage page. |
| ProxyProdigy - June 20, 2009 11:05pm - 0 posts |
| Milkshape 3D and XNA 3.0 |
| I recently came across a problem where I had upgraded my projects from XNA 2.0 to XNA 3.0 and after the upgrade, none of my textures were loading for my FBX models. I had originally exported my models to FBX using Milkshape 3D. However, the MS3D FBX exporter is not compatible with XNA 3.0. So, instead of exporting my models directly to FBX, I had to export them to 3DS and use Autodesk's FBX Converter (http://usa.autodesk.com/adsk/servlet/index?id=6837478&siteID=123112) to convert them from 3DS to FBX. I did this with all of my models and the textures are now showing up. |
| ProxyProdigy - June 20, 2009 09:11am - 0 posts |
| Visual3D.NET |
If you're not much into writing code, but enjoy designing video games, you definitely have to checkout Visual3D.net It comes complete with the game engine and game designer GUI. You can create entire games with just a mouse using drag-and-drop functionality. When I first came across this site, I was blown away by the videos and screenshots that they display in their showcase and I'm sure you will be too. But, I was more impressed when I actually got into the program and started designing my own games. Be sure to check it out at http://www.visual3d.net or jump over to the download page and grab a copy. Visual3D.NEt v0.9.4 (Beta 4.0) was recently released a few days ago. I've just downloaded it and am excited to see what's been added. |
| ProxyProdigy - June 14, 2009 01:36pm - 0 posts |
| Robowars |
| Here is where I'll be discussing the details of my game Robowars. |
| ProxyProdigy - February 19, 2009 09:27pm - 0 posts |
| The Kingdom |
| Here is where I'll be discussing details about my game The Kingdom. |
| ProxyProdigy - February 19, 2009 09:27pm - 0 posts |
| MicroRacers |
| Here is where I'll be discussing details about my game MicroRacers. |
| ProxyProdigy - February 19, 2009 09:27pm - 0 posts |
| BrawlBots |
| Here is where I'll be detailing the status of the new game I'm working on called BrawlBots. It's an off-take from the TV show BattleBots. |
| ProxyProdigy - February 8, 2009 01:35pm - 6 posts |
| Starter Kit |
I have put together a starter kit for anyone wanting to develop their own games using C# and XNA. It's just a basic world with a flat ground, arena walls, and a car. The starter kit is actually the beginning for a Battle Bots game I'm working on. You'll be able to follow it's progress here. The kit also includes the JigLibX physics system.The walls are semi-transparent, giving them a glass look and feel. They can be removed to allow you to drive around the entire map instead of being stuck within the arena that I have begun. The code is a bit of a mess and I promise to clean it up... eventually. But, until then, hope you enjoy. Download the starter kit here |
| ProxyProdigy - February 8, 2009 01:09am - 0 posts |
| Distance Between 2 Points in 3D Land |
| One of the questions I'm asked most is the one of "how do I get the distance between 2 points in a 3D world?" The answer is simple.
Since points in a 3D world are determined by Vector3, we are provided with a neat little function called Vector3.Distance. This method takes 2 parameters, Vector3 A & Vector3 B and returns a float value. Syntax: public static void Distance ( ref Vector3 value1, ref Vector3 value2, out float result ) Example: float distance = Vector3.Distance(vector3A, vector3B); |
| ProxyProdigy - January 24, 2009 06:43pm - 0 posts |
| JigLibX |
| Discuss any JigLibX related stuff here. |
| ProxyProdigy - January 24, 2009 03:05pm - 3 posts |
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I have put together a starter kit for anyone wanting to develop their own games using C# and XNA. It's just a basic world with a flat ground, arena walls, and a car. The starter kit is actually the beginning for a Battle Bots game I'm working on. You'll be able to follow it's progress here. The kit also includes the JigLibX physics system.