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BrawlBots Discussion
| BrawlBots |
| Here is where I'll be detailing the status of the new game I'm working on called BrawlBots. It's an off-take from the TV show BattleBots. |
| ProxyProdigy - February 8, 2009 01:35pm |
| Spinning Blade Bot |
I've started working on some bots for the BrawlBots game I'm working on. Here is the beginning of a basic bot with 3 wheels and a big spinning blade. I still have to create the body for it. But, you should get the idea of where I'm going with this one. |
| ProxyProdigy - February 8, 2009 01:35pm |
| Loaded Bot in game |
Check it out. I finally got my 3-wheeled bot loaded into my game. The screenshot is a little difficult to see. I need to make a better texture for it and do something with the lighting. It's very bright and reflective right now. But, it's still a long way from being done.In the screenshot, you can see that the wheels turn just as they're suppose to. The next thing I have to do is add an input handler to control the spinning blade. |
| ProxyProdigy - February 13, 2009 08:20pm |
| Multiple Brawling Bots |
I was wondering how my game could handle multiple bots in the arena at the same time. So, I dumped 25 other bots in there with me and the results were amazing. The game didn't slow down at all. I'm able to run around and smash up several other bots and still get an awesome frame rate. I even added the ability to choose what color you want the frame of your bot to be. In my quick test with the 25 other bots, I simply told it to pick random colors for me. The screenshots don't show all 25 bots since I was pushing them all over the place. But, trust me, they're there. I'm going to do another test with 50 and 100 bots just to see what happens. Currently, I'm planning on designing this game for the Xbox 360 only which I can only have up to 12 players in a game at a time. But, if things work out, I might add PC compatibility and increase the number of brawling bots. |
| ProxyProdigy - February 15, 2009 01:13pm |
| Arenas |
| I've been adding stuff to the world. I'm in the process of creating several arenas. But, the only pictures that I'm going to be uploading for now will be the basketball court. Be sure to check out the screenshots and let me know what you think.
I've also changed the glass walls to a chain link fence instead. I've added basketball goals, fire hydrants, roads, road signs, buildings, a construction site across the road, etc... Check it out!!! |
| ProxyProdigy - February 22, 2009 01:21am |
| More BrawlBots Action |
Well, ask you can see, I've added a little more to my game. I haven't had much time lately to do a whole lot with it. But, I have managed to sneak in a few things here and there. One of the biggest things I've added recently is model instancing.
Instead of having all of my stuff in the Update method, I took off a lot of the work load from the CPU and put it on the GPU instead. That way, all I have to do is load the model one time and draw it as many times as I want. The screenshot shows instancing for the telephone poles and the road. I have some other things that use instancing, but I haven't had time to load them in yet. Also, if you go to the gallery page or the BrawlBots page, you can see street lamps along the fence that are using model instancing. |
| ProxyProdigy - March 2, 2009 04:58pm |
| BrawlBots In The City |
First off, I apologize for not putting much online lately. I have been swamped with work lately and haven't had much time to maintain most of my websites, including this one. However, I have found a little bit of time to work on the BrawlBots game. I have included almost an entire city, complete with ramps, roadways, buildings, toll booths, etc... Be sure to jump over to the BrawlBots page and check it out. |
| ProxyProdigy - March 10, 2009 09:26pm |
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